Command · Add Edit to All Tracks
sequence.addEditToAllTracks
Add edit to all tracks (Premiere Ctrl+Shift+K): cuts every unlocked track at a time.
- v1
- Capability EditSequence
- Tool
sequence_addEditToAllTracks - Alias
timeline.razorAll
Request
{
"command": "sequence.addEditToAllTracks",
"params": {
"time": "00:00:12:00"
}
}Parameters
sequenceinteger (1..)- Sequence id; only needed when the project has several.
timeinteger | stringRequired- Where to cut. Timecode in the sequence's rate ("00:01:02:03") or ticks.
Discussion
Add edit to all tracks (Premiere Ctrl+Shift+K): cuts every unlocked track at a time.
Run it with wabcut-cli cmd <project> --json, from an MCP client as sequence_addEditToAllTracks, or from an extension. See Edit commands for requests, references and results.
See also
sequence.*
- sequence.addEdit
Add Edit. Add edit / razor (Premiere Ctrl+K): cuts the clips under a time on the given tracks (default: the targeted tracks).
- sequence.addTrack
Add Track. Adds a video track above the top video track or an audio track below the last audio track.
- sequence.applyAudioTransition
Apply Audio Transition. Ctrl+Shift+D: a constant-power crossfade on the edit point nearest the playhead on each targeted audio track.
- sequence.applyDefaultTransitions
Apply Default Transitions to Selection. Shift+D: default transitions on both ends of each clip (cross dissolve on video, constant power on audio), on the cut where a neighbour meets the clip, otherwise a fade inside it.
- sequence.applyVideoTransition
Apply Video Transition. Ctrl+D: a cross dissolve on the edit point nearest the playhead on each targeted video track, shortened to the media there is.
- sequence.beats
List Beats. The beats of the sequence's beat grid as arrays in beatFields order: time, place in the bar (1 = downbeat) and index from the grid's downbeat.
- sequence.create
New Sequence. Makes a new, empty sequence (3 video and 3 audio tracks, 48 kHz) from a preset (sequence.presets: "1080p60", "1440p144", "2160p60", "shorts" for 1080x1920 60 fps, ...). createdIds: the sequence.
- sequence.exportMarkers
Export Markers. Returns the sequence's markers as text: "csv" (Premiere's columns: Marker Name, Description, In, Out, Duration, Marker Type, plus Color) or "youtube" (chapter lines for a video description, from the chapter markers, or every marker when there are none).
- sequence.extract
Extract. Extract (Premiere "'"): removes a time range from the targeted tracks and closes the gap; sync-locked tracks lose the same range so they stay in sync.
- sequence.lift
Lift. Lift (Premiere ';'): removes a time range from the targeted tracks and leaves a gap.
- sequence.makeVersion
Make Vertical or Square Version. Makes a 9:16 Shorts (1080x1920) or 1:1 square (1080x1080) version of a 16:9 gaming edit as a new sequence: with a facecam (a track named like a webcam - facecam, webcam, cam, camera -, a picture-in-picture made with layout.apply, "facecamTrack" or "facecamRegion") Shorts get the vertical split (gameplay on top, facecam below) and square versions the gameplay over a blurred fill with the facecam in a corner; without one, Auto Reframe when the host has it, else the gameplay fitted to the width over a blurred copy of itself.
- sequence.matchFrame
Match Frame. Match Frame (Premiere F): the clip under a time on the targeted tracks (the topmost; every track when none is targeted there), its media and the source frame shown.
- sequence.nest
Nest. Premiere's Nest: the clips (and, with "linked", their partners) move into a new sequence in the same bin, keeping their tracks, effects, links and the transitions between them, and one nested clip per kind (picture on the lowest selected video track, the mix on the lowest audio track, linked) takes their place.
- sequence.presets
Sequence Presets. The sequence presets sequence.create takes: landscape 1080p, 1440p and 4K at 30, 60, 120, 144 and 240 fps (and 59.94), and vertical 1080x1920 for Shorts, TikTok and Reels at 60 ("shorts") and 30 fps.
- sequence.removeDeadTime
Remove Dead Time. Finds low-activity stretches of gameplay - game audio and picture motion both low (loading screens, walking, waiting) for at least "minSeconds" - and removes them with handles kept, like a silence cleanup.
- sequence.removeTrack
Delete Track. Deletes a track and its clips (their linked partners on other tracks stay, unlinked).
- sequence.reverseMatchFrame
Reverse Match Frame. Reverse Match Frame (Premiere Shift+R): where a source frame is used in the sequence: the first use at or after "from", else the first one.
- sequence.rippleTrimNextToPlayhead
Ripple Trim Next Edit to Playhead. W: removes the time from the playhead to the next edit point on the targeted tracks and closes it.
- sequence.rippleTrimPreviousToPlayhead
Ripple Trim Previous Edit to Playhead. Q: removes the time from the previous edit point to the playhead on the targeted tracks and closes it.
- sequence.setBeatGrid
Set Beat Grid. Sets the sequence's beat grid, which timeline snapping, edit.snapToBeats and edit.cutToBeats use: a tempo and the time of a downbeat, a tempo from tapped beats (at least two times), or detected beats; "clear" removes it. analysis.detectBeats sets it from the music.
- sequence.setMasterFormat
Set Master Channel Format. The sequence's master: stereo, or 5.1 (mono and stereo tracks through their 5.1 panners; previewed on a stereo device and exported to stereo through an ITU-R BS.775 downmix; exports with 0 channels follow it).
- sequence.setMasterGain
Set Master Gain. Sets the master fader: dB, 0 = unity, applied to the sequence's mix after the master effects and before the meters (what export renders).
- sequence.setPatches
Set Source Patching. Checks a source patching (Premiere's source track indicators: which source track goes to which sequence track, and which are switched off) and returns it in order.
- sequence.setTargets
Set Track Targets. Targets exactly the given tracks (Premiere's track targeting: Lift, Extract, paste, Up/Down navigation and Match Frame use them).
- sequence.summary
Sequence Summary. Compact view of a sequence: settings, In/Out marks, every track (label, id, flags) with its clips as arrays in clipFields order (times are timecodes; link = link group, clips with the same value are linked), and markers.
- sequence.unnest
Unnest. Resolve's Decompose: a nested clip (with its linked nested partners) is replaced by copies of the clips it shows - trimmed to what it shows, on its track and the ones above (audio: below), with their effects, links and transitions.