Command · Create Multi-Camera Source Sequence
multicam.create
Premiere's Create Multi-Camera Source Sequence: a new sequence with one angle per media item (its video on a video track, each audio stream on an audio track) synced by "sync": their start timecodes, Source Monitor In or Out marks, first clip markers, audio waveforms (needs the host's audio analysis) or "offsets" given by hand.
- v1
- Capability EditProject
- Tool
multicam_create
Request
{
"command": "multicam.create",
"params": {
"media": [
3,
4,
5
],
"name": "Podcast",
"sync": "audio"
}
}Parameters
angleNamesstring[]- Angle names. Default: the media names.
bininteger (1..)- Bin for the new sequence. Default: the first angle's bin.
media(integer | string (1..))[], min 1Required- The angles, in order.
namestring- Name of the new sequence. Default: " Multicam".
offsets(integer | string)[]- manual: one per angle.
sequenceinteger (1..)- Sequence id; only needed when the project has several.
sync`timecode` | `inPoints` | `outPoints` | `markers` | `audio` | `manual`- How the angles line up (default timecode).
Discussion
Premiere's Create Multi-Camera Source Sequence: a new sequence with one angle per media item (its video on a video track, each audio stream on an audio track) synced by "sync": their start timecodes, Source Monitor In or Out marks, first clip markers, audio waveforms (needs the host's audio analysis) or "offsets" given by hand. Cut it into a sequence with sequence.insert / overwrite "sourceSequence".
Run it with wabcut-cli cmd <project> --json, from an MCP client as multicam_create, or from an extension. See Edit commands for requests, references and results.
See also
multicam.*
- multicam.angles
Multicam Angles. A multicam source's angles: their names, tracks and sync offsets, and how they were synced.
- multicam.autoSwitch
Auto Switch Multicam. Cuts a multicam clip to whoever is speaking, on this computer: the active speaker's close-up after a minimum hold, cut a little before they start, the wide shot for crosstalk, laughter, long pauses and for variety on long monologues, optional reaction shots, never in the middle of a word.
- multicam.flatten
Flatten. Premiere's Flatten: a multicam clip (with its linked multicam partners) is replaced by the clips of the angles it plays, trimmed to what it shows (audio angles' tracks on its audio track and the ones below).
- multicam.setSync
Set Angle Sync. Moves one angle of a multicam source in time (its sync offset: where its material starts); every multicam clip then shows that angle shifted.
- multicam.switchAngle
Switch Multicam Angle. Premiere's angle switch (the 1-9 keys while playing): the multicam clip is cut at "at" and plays "angle" from there to its next cut; without "at" the whole clip switches.