Command · Switch Multicam Angle
multicam.switchAngle
Premiere's angle switch (the 1-9 keys while playing): the multicam clip is cut at "at" and plays "angle" from there to its next cut; without "at" the whole clip switches.
- v1
- Capability EditSequence
- Tool
multicam_switchAngle
Request
{
"command": "multicam.switchAngle",
"params": {
"clip": 57,
"switches": [
{
"angle": 2,
"at": "00:00:04:00"
},
{
"angle": 1,
"at": "00:00:09:12"
}
]
}
}Parameters
angleinteger (1..64)- The angle to switch to. An angle number: 1 is the first (Premiere's 1-9 keys).
atinteger | string- Where the switch happens (default: the whole clip). Timecode in the sequence's rate ("00:01:02:03") or ticks.
clipinteger | object (1..)Required- A multicam clip of the track to switch. A clip id, or {"track", "time"} for the clip there.
sequenceinteger (1..)- Sequence id; only needed when the project has several.
switchesobject[], min 1- Several switches in time order instead of one.
switches[].angleinteger (1..64)Required- The angle. An angle number: 1 is the first (Premiere's 1-9 keys).
switches[].atinteger | stringRequired- Switch time. Timecode in the sequence's rate ("00:01:02:03") or ticks.
target`video` | `audio` | `both`- What switches (default both).
Discussion
Premiere's angle switch (the 1-9 keys while playing): the multicam clip is cut at "at" and plays "angle" from there to its next cut; without "at" the whole clip switches. "switches" records a list of [time, angle] switches (a live multicam edit) as one undo step. "target": the picture, the sound or both (default).
Run it with wabcut-cli cmd <project> --json, from an MCP client as multicam_switchAngle, or from an extension. See Edit commands for requests, references and results.
See also
multicam.*
- multicam.angles
Multicam Angles. A multicam source's angles: their names, tracks and sync offsets, and how they were synced.
- multicam.autoSwitch
Auto Switch Multicam. Cuts a multicam clip to whoever is speaking, on this computer: the active speaker's close-up after a minimum hold, cut a little before they start, the wide shot for crosstalk, laughter, long pauses and for variety on long monologues, optional reaction shots, never in the middle of a word.
- multicam.create
Create Multi-Camera Source Sequence. Premiere's Create Multi-Camera Source Sequence: a new sequence with one angle per media item (its video on a video track, each audio stream on an audio track) synced by "sync": their start timecodes, Source Monitor In or Out marks, first clip markers, audio waveforms (needs the host's audio analysis) or "offsets" given by hand.
- multicam.flatten
Flatten. Premiere's Flatten: a multicam clip (with its linked multicam partners) is replaced by the clips of the angles it plays, trimmed to what it shows (audio angles' tracks on its audio track and the ones below).
- multicam.setSync
Set Angle Sync. Moves one angle of a multicam source in time (its sync offset: where its material starts); every multicam clip then shows that angle shifted.